<feed xmlns="http://www.w3.org/2005/Atom"> <id>https://iannis623.github.io/</id><title>Iannis Stefan Palaczkos</title><subtitle>Unreal Engine Technical Artist.</subtitle> <updated>2024-09-19T00:39:02+02:00</updated> <author> <name>Iannis Stefan Palaczkos</name> <uri>https://iannis623.github.io/</uri> </author><link rel="self" type="application/atom+xml" href="https://iannis623.github.io/feed.xml"/><link rel="alternate" type="text/html" hreflang="en" href="https://iannis623.github.io/"/> <generator uri="https://jekyllrb.com/" version="4.3.4">Jekyll</generator> <rights> © 2024 Iannis Stefan Palaczkos </rights> <icon>/assets/img/favicons/favicon.ico</icon> <logo>/assets/img/favicons/favicon-96x96.png</logo> <entry><title>Work in Progress - Custom Editor Mode in UE5</title><link href="https://iannis623.github.io/posts/editor-mode/" rel="alternate" type="text/html" title="Work in Progress - Custom Editor Mode in UE5" /><published>2024-09-15T23:45:00+02:00</published> <updated>2024-09-19T00:35:41+02:00</updated> <id>https://iannis623.github.io/posts/editor-mode/</id> <content src="https://iannis623.github.io/posts/editor-mode/" /> <author> <name>iannis</name> </author> <category term="Gamedev" /> <category term="Editor" /> <summary>Learn how to make a custom editor mode with no source edits</summary> </entry> <entry><title>Custom Material Output Node in UE5</title><link href="https://iannis623.github.io/posts/material-output-node/" rel="alternate" type="text/html" title="Custom Material Output Node in UE5" /><published>2024-09-13T15:20:00+02:00</published> <updated>2024-09-19T00:19:01+02:00</updated> <id>https://iannis623.github.io/posts/material-output-node/</id> <content src="https://iannis623.github.io/posts/material-output-node/" /> <author> <name>iannis</name> </author> <category term="Gamedev" /> <category term="Materials" /> <summary>Learn how to make a fully custom material output node with no source edits (only engine shaders)</summary> </entry> </feed>
